Gears of War - Development

Development

In an interview with Cliff Bleszinski, lead developer for Epic Games, he cites three games that were the primary influences in the game's design including the third person perspective from Resident Evil 4 and the tactical-cover system from Kill Switch; Bleszinski also cited Bionic Commando's influence on the cover system, equating the actions of moving from cover to cover as similar to the action of swinging from platform to platform in the latter game. These design choices reflect themselves in the gameplay, as Gears of War focuses mainly on squad team-based and cover-dependent tactics with limited weapons rather than brute force. The game also includes a content filter, which will turn off the blood and gore, and the usage of profanity. The total cost of development was $10 million, according to Epic's Mark Rein, and only 20 to 30 people were involved with the development at any time. However, these figures don't include the proprietary Unreal Engine 3.

Gears of War lead designer Cliff Bleszinski said he hoped for the game to expand into graphic novels and eventually film. On November 21, 2006, Microsoft Corporate VP of Global Marketing and Interactive Entertainment Business Jeff Bell stated Gears of War is the first in a trilogy, through sequences on E-Day and the battle of Jacinto Plateau, as well as information on Adam Fenix and his research (which the character finds in Gears). Epic Games Vice President Mark Rein posted a message on the official Gears of War Internet forums, stating "It's not over until it is not fun anymore", and, in his view, Gears of War may become the next Halo series in terms of popularity.

The ending to Gears of War heavily suggested a sequel, and at the 2007 Game Developers Conference, Bleszinkski confirmed that Epic Games did "intend to do a sequel" to Gears of War. The game's sequel, Gears of War 2 was officially confirmed on February 20, 2008, and was released at midnight on November 7, 2008.

Despite being published by Microsoft, the Gears of War IP is wholly owned by Epic Games. In an interview, Epic CEO Mike Capps stated his desire to eventually bring Gears of War to other platforms, such as the PlayStation 3. However, he further stated "Time and time again, when it came down to figure out what we do next with Gears, we sat down with Microsoft and they've given us really good, compelling reasons to work with them again."

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