Gaming Computer - History

History

Historically, gaming computers had several distinct hardware components that set them apart from a typical PC. The push for better graphics began with color fidelity, from display systems such as CGA eventually graduating to VGA, which was adopted for the mass market. Gaming also led the push for the adoption of sound cards, a component that is now commonly integrated onto motherboards.

In the 1980s, several non-IBM PC compatible platforms gained a measure of popularity due to advanced graphics and sound capabilities, most notably the Commodore 64 and Amiga. Video game developers of the time targeted these platforms for their games, though typically they would later port their games to the more common PC and Apple platforms as well. The MSX was also popular in Japan, where it preceded the video game console revolution.

LAN parties helped to promote the use of network cards and routers. This equipment is now commonly used by non-gamers with broadband Internet access to share the connection with multiple computers in the home. Like sound cards, network adapters are now commonly integrated on motherboards.

In modern times, the primary difference between a gaming computer and a typical PC is the inclusion of performance-oriented parts such as more effective cooling systems and cases, faster and lower latency RAM, Faster and extra Hard drives, Motherboards with higher quality components and extras such as RAID controllers, extra sockets and headers and the ability to overclock components such as the CPU from the BIOS menu and some even from the operating system desktop. The most common difference is gaming rigs having far higher performance video cards, which host a graphics processor and VRAM or Video Ram. Some gaming motherboards support multiple identical video cards through SLI or Crossfire. However, such configurations are typically regarded as a curiosity for enthusiasts rather than a useful alternative to single-card upgrade cycles.

Forays into physics processing have also been made, though with Nvidia's buyout of PhysX and Intel's buyout of Havok, plans are that this functionality will be combined with existing CPU or GPU technologies.

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