Social Network For Online Gamers
GamerDNA helps people discover new games to play based on their interests. The site features a number of tools to help game-players learn about what aspects of games they enjoy, including automated tracking of games on Xfire, Steam and Xbox Live; a database of games that locates games based on gameplay elements such as setting, tone and game mechanics; and quizzes such as the Bartle Test, which helps a player identify what aspects of game play they are most interested in—and then form connections with other players with similar interests.
The company has been compared to a Facebook and MySpace for online game players, Some industry analysts have observed that social networks for online games are part of a new trend in which major MMORPG products are spawning secondary industries. Also like other social networks, the service allows members to form social connections with other members, and traverse the database of member profiles by these social connections or by user-defined tag clouds. However, the member profiles are geared toward the alter-egos that people play as within online games, and supports the storage of game histories, guild/clan memberships, scores and profiles, and screenshots of game accomplishments. These features allow players to maintain social contact with each other as they grow beyond individual games, guilds or servers. The service also allows members to form groups oriented around their gaming guilds and clans, including features for event scheduling, roster management and private communication.
Read more about this topic: Gamer DNA
Famous quotes containing the words social and/or network:
“...every woman who has any margin of time or money to spare should adopt some one public interest, some philanthropic undertaking, or some social agitation of reform, and give to that cause whatever time and work she may be able to afford ...”
—Frances Power Cobbe (18221904)
“Of what use, however, is a general certainty that an insect will not walk with his head hindmost, when what you need to know is the play of inward stimulus that sends him hither and thither in a network of possible paths?”
—George Eliot [Mary Ann (or Marian)