Game Mechanics Vs. Theme
Some games are 'abstract' - that is, the game action is not intended to represent anything. Go is a famous example of an abstract game. Other games do have a theme - some element of representation. Monopoly is a famous example of a game with a theme: the events of the game are intended to represent another activity, that of buying and selling properties.
Games that are mechanically similar can vary widely in theme. Eurogames often feature relatively simple systems, and stress the mechanics, with the theme merely being a context to place the mechanics in.
Some wargames, at the other extreme, are known for extremely complex rules and for attempts at detailed simulation.
Read more about this topic: Game Mechanics
Famous quotes containing the words game, mechanics and/or theme:
“The indispensable ingredient of any game worth its salt is that the children themselves play it and, if not its sole authors, share in its creation. Watching TVs ersatz battles is not the same thing at all. Children act out their emotions, they dont talk them out and they dont watch them out. Their imagination and their muscles need each other.”
—Leontine Young (20th century)
“It is only the impossible that is possible for God. He has given over the possible to the mechanics of matter and the autonomy of his creatures.”
—Simone Weil (19091943)
“The saying, The Magyar is much too lazy to be bored, is worth thinking about. Only the most subtle and active animals are capable of boredom.A theme for a great poet would be Gods boredom on the seventh day of creation.”
—Friedrich Nietzsche (18441900)