Galerians: Ash - Story

Story

The plot of Galerians: Ash is highly dependent upon its predecessor, Galerians, and begins with a synopsis of the events from that game. In the 26th century, two computer scientists develop an advanced self-replicating artificial intelligence, whom they called Dorothy. Dorothy grew in scope and influence quickly, and began to question why she should obey humans, whom she identified as inferior. Her creators told her of the existence of God, and that just as humankind must abide by the will of God, so must Dorothy obey her creators - humans. While Dorothy seemed to accept this explanation, she secretly began developing Galerians - a superior human race with psychic powers, for whom she would be God.

Dorothy's creators put a safeguard against her - two programs that, if introduced into Dorothy's systems, would destroy her - into the minds of their two children, Rion Steiner and Lilia Pascalle. Though Rion was captured by Dorothy's followers and experimented upon, he managed to break free using the psychic powers he gained from the experiments. Going through a series of painful ordeals, Rion found Lilia and killed the Galerians, but not without discovering that he himself was a Galerian, and that the real Rion died while being subjected to the experiments. In the end Rion and Lilia destroyed Dorothy, but the mental stress of the battle destroyed Rion's brain.

Galerians: Ash takes place six years after the original Galerians. Though Dorothy was destroyed, she produced several more Galerians - the Last Galerians - in her final moments, and mankind has fought a desperate battle with them ever since. The game begins with Lilia, now a computer scientist herself, locating backup data of Rion's personality in the remains of Dorothy's systems, and using them to bring Rion back to life. Lilia realizes that only Rion has the power to stop the leader of the Last Galerians, known as Ash, and end the nightmare once and for all.

Read more about this topic:  Galerians: Ash

Famous quotes containing the word story:

    There is one story and one story only
    That will prove worth your telling,
    Whether as learned bard or gifted child;
    Robert Graves (1895–1985)

    The child ... stands upon a place apart, a little spectator of the world, before whom men and women come and go, events fall out, years open their slow story and are noted or let go as his mood chances to serve them. The play touches him not. He but looks on, thinks his own thought, and turns away, not even expecting his cue to enter the plot and speak. He waits,—he knows not for what.
    Woodrow Wilson (1856–1924)

    The impulse to perfection cannot exist where the definition of perfection is the arbitrary decision of authority. That which is born in loneliness and from the heart cannot be defended against the judgment of a committee of sycophants. The volatile essences which make literature cannot survive the clichés of a long series of story conferences.
    Raymond Chandler (1888–1959)