Galaxy Fight: Universal Warriors - Gameplay

Gameplay

Galaxy Fight was Sunsoft's first approach into fighting games, and consequently the first game in the genre that the company released for the Neo Geo. Even as a prequel of sorts to Waku Waku 7 (which uses the same engine), the games have few things in common (one of them being the mid-boss, Bonus-Kun). The players choose one of eight characters and travel among the in-game solar system to defeat the opponents inhabiting each of the planets before they get the chance to fight Felden and settle their personal scores with him.

The game uses a four-button layout where the first three buttons are used for non-specified striking attacks (they can be anything ranging from punches and kicks to tail whips and bites) with each specific button yielding different strengths of attacks. The fourth button is used specifically for taunts which has no purpose beyond annoying the opponent or showing off. Combining several buttons together may yield new attacks or special moves depending on the character.

Galaxy Fight does not feature any extra bars other than the ones displaying the health of the character; considering the time, this could be seen as old school, because most other fighters released the same year used Super bars (e.g. The King of Fighters '95, Samurai Shodown III, Darkstalkers: The Night Warriors, and Street Fighter Alpha).

One of the innovative features of this game is that there are no walls in the stages to corner players; instead, the screen can scroll indefinitely. This is an uncommon feature in 2D fighting games (other examples of this is Shuma-Gorath's stage in Marvel Super Heroes and all stages in Joy Mech Fight) and is usually more closely associated with the 3D Tekken series.

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