Galatea (video Game) - Gameplay

Gameplay

Galatea alters the typical interactive fiction game mechanics by concentrating instead on the player's interactions with a single Non-player character (NPC), the eponymous Galatea. Much of the interest of the piece derives from the ambiguous nature of the player-NPC dialogue: the form of the conversation, and indeed the nature of Galatea herself, shifts depending on the focus the player places on certain aspects of the character's personality. Numerous endings are possible.

The main gameplay centers around the developing dialogue between Galatea and the player when asking about topics in the previous conversation. Two commands "think about" and "recap" are provided to get track of what has been already said; the former is also used to advance the storyline, as the Player Character draws conclusions about the story unfold until that point.

As a way to enhance immersion, the game also encourages using sensory commands (touch, sounds, looks) adding a physical feeling to the experience.

Read more about this topic:  Galatea (video game)