GalCiv II is set in the 23rd Century, when multiple alien civilizations, including Humans, scramble to conquer the galaxy, planet by planet, by force, diplomacy, influence (culture), or technology. GalCiv II focuses on the single-player experience that consists of a Campaign mode and a "Sandbox" mode, and omits multiplayer. The game is notable for its artificial intelligence, which is challenging without being given resources and abilities not available to the player, as is common in the majority of strategy games. The game was a modest commercial success, and it was received favorably by critics, winning multiple Editor's Choice awards. Stardock also opted for a rather unusual distribution strategy that lacks copy prevention, and allowed for extensive modding by the community.
Read more about Galactic Civilizations II: Dread Lords: Storyline, Features and Game Concepts, Reception, Distribution, Expansions and Modifications
Famous quotes containing the words galactic, dread and/or lords:
“When the galactic sea was sucked
And all the dry seabed unlocked,
I sent my creature scouting on the globe,
That globe itself of hair and bone....”
—Dylan Thomas (19141953)
“who would fardels bear,
To grunt and sweat under a weary life,
But that the dread of something after death,
The undiscovered country from whose bourn
No traveler returns, puzzles the will,
And makes us rather bear those ills we have
Than fly to others that we know not of?
Thus conscience does make cowards of us all;
And thus the native hue of resolution
Is sicklied oer with the pale cast of thought.”
—William Shakespeare (15641616)
“[I]n Great-Britain it is said that their constitution relies on the house of commons for honesty, and the lords for wisdom; which would be a rational reliance if honesty were to be bought with money, and if wisdom were hereditary.”
—Thomas Jefferson (17431826)