G-Police - Development

Development

G-Police was developed at Psygnosis' Stroud Studio. Psygnosis’ co-founder Ian Hetherington called the studio in the South of England one of their "microstudios." Staff consisted of around 70 people who were also responsible for developing Overboard! at the same time.

A television advertisement was created to publicise the game, based around an animated sequence by Peter Chung — creator of Æon Flux. The original sequence was 21 seconds long, but was shortened to allow gameplay footage to appear in the advertisement. The animation was "done entirely using traditional hand-drawn methods", according to its creator. Regarding its development, Cheung also stated:

"I was at first daunted by the prospect of animating mechanical vehicles by hand that would hold up beside their computer-generated versions. I decided to concentrate on the people inside the machines, emphasizing their emotions and expressions. Also, the computer imagery was very atmospheric, with lots of lighting effects. I used multiple layers of glows, highlights, and shadows to get the drawn artwork to match the atmosphere of the game footage."

Cheung claimed that the decision to "concentrate on the people inside the machines" was informed by his belief that the game’s plot, setting and characters set G-Police apart from other shooters of the day.

G-Police was backed by a reported $2.5 million advertising campaign, part of a wider $6 million campaign which also included F1 Championship Edition and Colony Wars. G-Police continued to be closely associated with Colony Wars, another science fiction shooter from Psygnosis. IGN stated prior to the games’ releases that "G-Police is that rarest of games, a thinking man's shooter, and Colony Wars looks like it'll redefine the space shoot 'em up". The online magazine indicated it was further anticipating the titles due to the credentials of the developer.

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