Video Games
- Future GPX Cyber Formula
- Game Boy, Barie
Released: February 28, 1992
- Game Boy, Barie
- Future GPX Cyber Formula
- Super Famicom, Takara
Released: March 19, 1992
- Super Famicom, Takara
- Future GPX Cyber Formula: A New Challenger (新たなる挑戦者 Aratanaru Chousensha)
- PlayStation, VAP
Released: March 18, 1999
- PlayStation, VAP
- Future GPX Cyber Formula SIN Cyber GrandPrix 2 Boost Pack
- PC - Windows XP, Windows 2000, Windows Me, Windows 98se Project YNP
Released: around 2001/2002
- PC - Windows XP, Windows 2000, Windows Me, Windows 98se Project YNP
- Future GPX Cyber Formula: Road to the Infinity
- PlayStation 2, Sunrise Interactive
Released: December 18, 2003
- PlayStation 2, Sunrise Interactive
- Future GPX Cyber Formula: Road to the Evolution
- Nintendo GameCube, Sunrise Interactive
Released: July 29, 2004
- Nintendo GameCube, Sunrise Interactive
- Future GPX Cyber Formula: Road to the Infinity 2
- PlayStation 2, Sunrise Interactive
Released: August 4, 2005
- PlayStation 2, Sunrise Interactive
- Future GPX Cyber Formula: Road to the Infinity 3
- PlayStation 2, Sunrise Interactive
Released: October 26, 2006
- PlayStation 2, Sunrise Interactive
- Future GPX Cyber Formula: Road to the Infinity 4
- PlayStation 2, Sunrise Interactive
Released: October 4, 2007
- PlayStation 2, Sunrise Interactive
- Shinseiki GPX Cyber Formula VS
- PlayStation Portable, Sunrise Interactive
Released: July 10, 2008
- PlayStation Portable, Sunrise Interactive
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Famous quotes related to video games:
“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
—Ronald Reagan (b. 1911)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)