Full Thrust - Overview of Game Mechanics

Overview of Game Mechanics

Full Thrust (FT) uses six-sided dice, or d6, for all combat resolutions. Typically, a game of FT requires lots of six-sided dice. In the version 2.5 rule set, measurements in FT are based on Movement Units (MU), which can be equal to whatever measurements the players wish to use. Usually they are either inches or centimeters, but this depends on the sizes of the models used and the size of the battle board. Normally, rulers or tape measures are used to measure distances between models, as in most traditional figure-based wargames; FT can also be played on a hex-printed battle board where each 1 inch hex represents one MU, but the rules do not explicitly support this.

FT is a turn-based game: each player secretly writes down their movement orders, then all players move their ships simultaneously or one after another, in accordance with those orders. Combat is played in several phases (missile movement, fighter attacks, direct-fire weapons, etc.). A game may be played until one side is wiped out, or for a set number of turns, but most commonly an explicit objective is set for each side, with victory determined both by this and by the remaining forces at the end of the game, or when one side has taken heavy damage and the player decides to retract their fleet from the game play.

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