Fragment processing is a term in computer graphics referring to a collection of operations applied to fragments generated by the rasterization operation in the rendering pipeline.
During the rendering of computer graphics, the rasterization step takes a primitive, described by its vertex coordinates with associated color and texture information, and converts it into a set of fragments. These fragments then undergo a series of processing steps, e.g. scissor test, alpha test, depth test, stencil test, blending, texture mapping and so on. These steps are collectively referred to as fragment processing.
Famous quotes containing the word fragment:
“There is no mystery in a looking glass until someone looks into it. Then, though it remains the same glass, it presents a different face to each man who holds it in front of him. The same is true of a work of art. It has no proper existence as art until someone is reflected in itand no two will ever be reflected in the same way. However much we all see in common in such a work, at the center we behold a fragment of our own soul, and the greater the art the greater the fragment.”
—Harold C. Goddard (18781950)