Forty-fives - One-Hundred and Ten

One-Hundred and Ten

One-Hundred and Ten (110) is similar to the Merrimack Valley variant of Forty-Fives. In it, an extra hand is dealt, face down, by the dealer into the centre of the table. No trump card is turned. Once all hands have been dealt the "bidding" begins with the player to the dealer's left, and proceeds in turn around the table. Each player must bid a minimum of fifteen points and five more points than the previous highest bidder, or pass. An exception to this rule is the dealer, who can appropriate (match) the highest bid and force the other players to either raise his bid or pass. Bidding continues to circulate around the table until all players have "passed" (i.e. the same player can bid, be raised, and raise again in turn).

When bidding has concluded the highest bidder declares which suit will be trumps. He then takes the hand dealt face down in the centre of the table and chooses his best five cards from the combination of the two hands. Meanwhile the remaining players are entitled to draw up to three cards from the deck, first discarding from their own hand. When all players have obtained their hand the winning bidder has the option of playing first or requiring the player to his left to play first. If a player has the Ace of trumps the player may turn over the cards remaining in the deck stub, one at a time, until a trump card is turned, then he may discard his weakest card in favour of the trump card, or choose not to.

A bonus of five points (bonus trick) is awarded to the player who plays the highest card during the course of the round, thus the maximum amount that can be bid or obtained in 30. If the bidder obtains or exceeds his bid his score increases by that amount, if he fails to reach his bid his score is reduced by the amount of the bid. All other players often co-operate (without collusion) to prevent the bidder from reaching his bid, though selfish interests can supersede this.

A player cannot progress beyond 105 unless he is the bidder. If a player wins tricks during another players bid, which would otherwise increase his score beyond 105, those scores do not count, nor are they assigned to any of the other players. This encourages the remaining players to bid against a player who is approaching one hundred and ten, so that he will rarely be able to win the bid cheaply. Scores can reduce below zero, it is common to set a cut off point (often minus 80) at which a player is removed from the game.

The first player to reach 110 wins the game.

Several variations of 110 exist. These include the removal of the Ace of trumps rule, the use of jokers (usually valued just below the jack (knave) of trumps), the bell rule (where a successful call of 30 yields 60 points) and various reneging variations.

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