Fortress (chess) - A Semi-fortress

A Semi-fortress

Kling & Horowitz, 1851
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8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
This is a semi-fortress, but White wins in 45 moves.

The endgame of two bishops versus a knight was thought to be a draw for more than one hundred years. It was known that the temporary defensive fortress in this position could be broken down after a number of moves, but it was assumed that the fortress could be reformed in another corner. Computer endgame tablebases show that the bishops generally win, but it takes up to 66 moves. It takes several moves to force Black out of the temporary fortress in the corner; then precise play with the bishops prevents Black from forming the fortress in another corner. The position in the diagram was thought to be a draw by Kling and Horwitz but computer analysis shows that White wins in 45 moves (either by checkmate or by winning the knight). All of the long wins in this endgame go through this type of semi-fortress position (Nunn 1995:265ff).

Pintér vs. Bronstein
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Position before 68. Kd4

This game between József Pintér and David Bronstein demonstrates the human play of the endgame. The defender has two ideas: (1) keep the king off the edge of the board and (2) keep the knight close to the king. White reaches the semi-fortress after 71. Nb2!, which falls after 75... Kb5!. White gets to a semi-fortress again in another corner after 90. Ng2+. After 100. Ke3 White cannot hold that semi-fortress any longer, but forms one in another corner after 112. Nb7!. On move 117 White claimed a draw by the fifty move rule (Benko 2007:132–34,137).

Read more about this topic:  Fortress (chess)