Development
The PlayStation version was once again developed by Studio 33, while the PlayStation 2 version was developed by Sony Studio Liverpool. Formula One 2001 was created with the help of Benetton, Jaguar, Jordan and Arrows. Many of the employees from former franchise owner Psygnosis aided in the development. At the peak of development, the game was worked upon by 25 people with a majority of them being programmers and artists.
The game's engine was based upon an Research and Development project that began two years before the release of the game. This was to develop the physics, collision and A.I. for the game. Lead Programmer Jason Crown said: "We didn't have a particular target when we started it. But it turned to be a pretty good basis to start F1". Sony had an extensive reference library for the tracks including aerial photographs, close-ups of the tracks and over 200 hours of race footage from F1 Digital+. The PlayStation 2 graphical capabilities allowed the team to include more detail such as trackside details which were previously omitted and unique cockpit camera angles.
Studio Liverpool also managed to speak with Formula One Administration who gave the team audio samples for all the cars. However, some of the audio samples provided were believed to be unsuitable. To rectify this, the developers spoke to Jordan and Prost and Sound Engineer Michael de Belle visited the garages to record the engine noises from the cars. The PlayStation 1 central processing unit was used for sound processing.
Read more about this topic: Formula One 2001 (video Game)
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