Formula D (board Game) - Gameplay

Gameplay

Each player takes a "dashboard" for their car, which tracks damage to different parts of their car's systems. If any system is damaged too far, their car is eliminated from the race, and they are out of the game. In the Rules for Beginners included alongside Rules for Advanced Players in the Asmodée edition, the wear points are simplified to a single pool of 18, to go with simplified race rules. The Advanced Asmodée rules are almost identical to the rules from previous editions with some minor fixes implemented.

On any given player's turn, they are required to choose which gear they want their car to be in. The chosen gear may be only one higher than the previous turn's gear, or may be one lower with no penalty; they may also select a gear two, three, or four lower but this "gear crashing" causes damage to several car systems depending on how many gears were skipped. Having selected a gear, the player must roll the appropriate dice for that gear. The coloured dice vary not only in number of sides but also in the range of numbers represented (they are not traditionally numbered dice). The player must then move their car a number of spaces equal to the roll.

However, the squares making up each corner on the racetrack are coloured differently to other squares, marked with a flag indicating a number. If the number is 1, the player must arrange that they end a turn inside the coloured area. If the number is 2, the player must end 2 turns inside the coloured area, and so on. If a player fails to end the required number of turns inside the coloured area, they suffer a penalty, which may range from damage to the car's tires and/or brakes to immediate elimination of the car in the case where more than one turn ending was skipped.

Since the player is obliged to move the full distance rolled on the dice, the core aim of the game is to time and carefully manage gear changes to ensure that turns end at the required points while not requiring the player to set their gear too low and waste time speeding up again after the corner. Players may also wish to accept some damage to their tires in order to outpace rivals.

The Asmodée edition's Road Race rules add elements such as nitrous oxide, damaged pavement, and disgruntled citizens to the game. Each street race also has elements specific to it, such as the Police Station of Race City

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