Folklore (video Game) - Reception

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 76.90%
Metacritic 75/100
Review scores
Publication Score
1UP.com B
Eurogamer 5/10
GameSpot 7/10
GameSpy
GamesRadar 8/10
GameTrailers 7.2/10
GameZone 9/10
IGN 9/10
Awards
GameZone: Editor's Choice
IGN: Editor's Choice

Upon release, Folklore was met with a generally favorable reception from gaming journalists and critics with an average critical score of 76.90% on GameRankings and 75/100 on Metacritic.

Most of the praise the game received was direct at the art design and a rich fairy tale/mythological setting and style. Ryan Clements of IGN was particularly impressed with the game’s style over the actual technical graphics engine, noting that "Folklore's sheer visual beauty comes more from the stellar art direction and execution of the artistic design then the amount of processing power it requires,” helped further by the soundtrack described as "poignant and intrinsically atmospheric." This view was further echoed by Gaming Target, summing up with "technically the game looks great, with the realistic style of Doolin, mixed in with the colorful and absurdly Japanese stylings of the Netherworld levels," later including Folklore in their "52 Games We'll Still Be Playing From 2007."

The battle system where players would catch and utilize various "folk" was considered another positive aspect. GameSpy found that "what makes the enormous library of monsters and moves work so well is that each is most useful in a particular situation" and while GameTrailers also praised the feature finding that "switching folk in and out of your arsenal is easy thanks to well-organized menus," it also criticized brief loading times between shifting in and out of the menus that "puts a damper on the game’s flow." Eurogamer on the other hand felt that the basic level design was "pretty standard dungeon crawling," if not "bland" at times. The use of the SIXAXIS motion control to reel in energy from downed folk was considered a better use of the feature compared to past games, with 1UP calling it "the most subtle and sensible use of the PS3's motion control yet."

While the narrative was considered a strong point, with GameZone calling it "compelling," the method of telling much of the story in graphic-novel style still cutscenes however received a less than positive response. Kevin VanOrd of GameSpot felt that while "an interesting design choice" is, in the end "weirdly flavorless." Another issue found in this method was the lack of voice-work outside of the full CGI cutscenes with GamesRadar (in-house) finding it to hinder the delivery of the overall story.

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