Notable Achievements
Games developed at FIEA:
- Class of December '06 - "Cohort 1"
- The Blob
- Class of May '07 - "Cohort 2"
- Opera Slinger - Independent Games Festival Student Showcase Winner, 2007.
- Danger Zone
- Class of December '07 - "Cohort 3"
- Master Plan
- Class of December '08 - "Cohort 4"
- BizarreCraft
- Zephyr: Tides of War
- Class of December '09 - "Cohort 5"
- Sultans of Scratch
- Drifters
- Class of December '10 - "Cohort 6"
- Shadows of Abigail
- 9 Lives 'Til Midnight
- Eclipse
- Class of December '11 - "Cohort 7"
- Nexus
- Scarfell
- Dead West
Read more about this topic: Florida Interactive Entertainment Academy
Famous quotes containing the words notable and/or achievements:
“Every notable advance in technique or organization has to be paid for, and in most cases the debit is more or less equivalent to the credit. Except of course when its more than equivalent, as it has been with universal education, for example, or wireless, or these damned aeroplanes. In which case, of course, your progress is a step backwards and downwards.”
—Aldous Huxley (18941963)
“Our achievements speak for themselves. What we have to keep track of are our failures, discouragements, and doubts. We tend to forget the past difficulties, the many false starts, and the painful groping. We see our past achievements as the end result of a clean forward thrust, and our present difficulties as signs of decline and decay.”
—Eric Hoffer (19021983)