Flash Emulator - Development Toolset - Game Development

Game Development

Adobe developed the Flash Runtime C++ Compiler (also known as "FlasCC"), that cross-compiles C/C++ code to run within the Flash Player, using LLVM and GCC as compiler backends, and high-performance memory-access opcodes in the Flash Player (known as "Domain Memory") to work with in-memory data quickly. FlasCC is targeted toward the game development industry, and includes tools for building, testing, and debugging C/C++ projects in Flash Player.

FlasCC also uses the GPU-based 3D rendering acceleration present in Flash Player 11 (known as "Stage3D"), and when used in combination with Domain Memory, form the Premium Features for Flash Player (also known as "XC APIs"). The Premium Features must be licensed for use and publishers must pay royalties to Adobe for use of the same. Adobe also ported OpenGL for use within Flash Player Stage3D and released it as an open-source project in 2012.

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