Plot
The player controls the knight Sir Galaheart, who must explore the cursed kingdom of Torot on a quest to recover the four charms of eternal youth. The Evil Queen has tricked the Dragon into parting with the sacred Firestone and used it to curse the kingdom with ghostly apparitions and deadly fireballs, and will only relinquish it in exchange for the four charms.
The path wove deeper through the forest, beckoning Sir Galaheart further into the flickering shadows! A voice spoke out in the dimming gloom: "My son, you have returned to this land of Torot to discover its hidden secrets. You must seek out the sacred firestone and return it to the Dragon's safekeeping. Galaheart trembled with fear as he recalled how the Evil Queen had seized the Firestone, and used its power to curse the land with fire and ghostly apparitions, that drifted the streets in ghastly imitation of the once happy inhabitants. At one time the people had roamed freely, but now they cowered in their homes. Her price for the release of the stone was for some brave warrior to win for her the four charms of eternal youth." The brave knight sank to his knees, overpowered by fear and foreboding. "Fear not", said the voice, "for the answer lies within the Kingdom. Use the enchanted crystals and fail not!" Sir Galaheart was alone. A feeling of mystery filled the forest. The very air breathed the secrets of this haunted land.
Read more about this topic: Firelord (video Game)
Famous quotes containing the word plot:
“We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. The king died and then the queen died is a story. The king died, and then the queen died of grief is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
—E.M. (Edward Morgan)
“Jamess great gift, of course, was his ability to tell a plot in shimmering detail with such delicacy of treatment and such fine aloofnessthat is, reluctance to engage in any direct grappling with what, in the play or story, had actually taken placeMthat his listeners often did not, in the end, know what had, to put it in another way, gone on.”
—James Thurber (18941961)
“There comes a time in every mans education when he arrives at the conviction that envy is ignorance; that imitation is suicide; that he must take himself for better for worse as his portion; that though the wide universe is full of good, no kernel of nourishing corn can come to him but through his toil bestowed on that plot of ground which is given him to till.”
—Ralph Waldo Emerson (18031882)