Fireborn - Game Mechanics

Game Mechanics

Players characters have four aspects (Air, Earth, Fire, Water). For all skill tests a player rolls a number of six sided dice equal to the corresponding aspect score. Skills determine a character's ability to move dice from one aspect to another before making a test, allowing greater chance for success at the cost of temporarily lowering another of the character's aspect dice pools - representing focus and concentration being directed towards particular tasks, such as attacking with no regard for your own defence, or concentrating on a task while not paying attention to your surroundings

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