Caves
There are six caves placed at various locations around the island. A player may opt to step into a cave that is adjacent to the space he is on instead of continuing with his move (assuming he has at least one move left). The player then rolls the die and moves to the cave with that number (if it is empty). If that cave is occupied, then the active player stays where he is and does not reroll. If a player moving in the caves rolls a one, he rolls a fireball and goes to cave one if possible.
A player who starts his turn in a cave declares whether they are going back into the cave or exiting. If exiting, the player rolls the die and moves as normal; if going back into the cave, the player rolls the die and moves to a different cave.
Cave number four is special in that it has no adjacent path, and so there is nowhere to step out to. A player coming out at this cave has no choice but to go back into the caves, again.
Read more about this topic: Fireball Island
Famous quotes containing the word caves:
“But the golden-rod is one of the fairy, magical flowers; it grows not up to seek human love amid the light of day, but to mark to the discerning what wealth lies hid in the secret caves of earth.”
—Margaret Fuller (18101850)
“After Buddha was dead, his shadow was still shown for centuries in a cavea tremendous, gruesome shadow. God is dead; but given the way of man, there may still be caves for thousands of years in which his shadow will be shown.And wewe still have to vanquish his shadow, too.”
—Friedrich Nietzsche (18441900)
“At eighteen our convictions are hills from which we look; at forty-five they are caves in which we hide.”
—F. Scott Fitzgerald (18961940)