Fireball Island - Caves

Caves

There are six caves placed at various locations around the island. A player may opt to step into a cave that is adjacent to the space he is on instead of continuing with his move (assuming he has at least one move left). The player then rolls the die and moves to the cave with that number (if it is empty). If that cave is occupied, then the active player stays where he is and does not reroll. If a player moving in the caves rolls a one, he rolls a fireball and goes to cave one if possible.

A player who starts his turn in a cave declares whether they are going back into the cave or exiting. If exiting, the player rolls the die and moves as normal; if going back into the cave, the player rolls the die and moves to a different cave.

Cave number four is special in that it has no adjacent path, and so there is nowhere to step out to. A player coming out at this cave has no choice but to go back into the caves, again.

Read more about this topic:  Fireball Island

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