Development
On March 16, 2004, IGN published an article that said that on Nintendo's Japanese site, the company had revealed that it will unveil the next game in the Fire Emblem series in April 2004.
IGN published another article on June 14, 2004, saying that Nintendo had officially unveiled the next entry in its Fire Emblem series. The game was going to be for Game Boy Advance, and was known as Fire Emblem: Seima no Kouseki in Japan. The game "takes place in the continent of Magi Varl. Demons once populated the continent, but mankind gained piece by sealing the evil forces with five magic stones. Time passed, and the stones became the heirlooms of royal families whose kingdoms divide the present-day continent." Details of the story was also revealed and was known that "battles will feature submaps which you'll be able to enter and leave at will. Also revealed by Nintendo is a new class change system that allows players to select from two upper level classes when the time comes to upgrade." It was developed by Intelligent Systems and was also known that it was going to be released in Japan in Winter 2004.
The game was included in the list of Game Boy Advance games that became available for download for free by Nintendo 3DS Ambassadors on December 16, 2011.
Read more about this topic: Fire Emblem: The Sacred Stones
Famous quotes containing the word development:
“I can see ... only one safe rule for the historian: that he should recognize in the development of human destinies the play of the contingent and the unforeseen.”
—H.A.L. (Herbert Albert Laurens)
“And then ... he flung open the door of my compartment, and ushered in Ma young and lovely lady! I muttered to myself with some bitterness. And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!”
—Lewis Carroll [Charles Lutwidge Dodgson] (18321898)
“The work of adult life is not easy. As in childhood, each step presents not only new tasks of development but requires a letting go of the techniques that worked before. With each passage some magic must be given up, some cherished illusion of safety and comfortably familiar sense of self must be cast off, to allow for the greater expansion of our distinctiveness.”
—Gail Sheehy (20th century)