Fire Emblem: Radiant Dawn - Reception

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 78%, based on 31 reviews
Metacritic 78%, based on 35 reviews
Review scores
Publication Score
Eurogamer 7 of 10
Famitsu 33 of 40
GameSpot 6 of 10
IGN 8.0 of 10
Nintendo Power 9.5 out of 10
ONM 78%

The game received a generally positive reception from critics, although issues such as the game's difficulty were a common concern. GameSpot's Lark Anderson noted that, although players can save mid-battle, the difficulty "will easily overwhelm even experienced tacticians." Eurogamer's Keza MacDonald appreciated the depth and refinement of the game, but proceeded to note a lack of accessibility due to greater complication and difficulty as Radiant Dawn progresses. Some reviewers were also critical of the developers' choice not to use the Wii's motion controls, although RPGamer's Bryan Boulette commented that "the game thankfully delivers a traditional experience that isn't changed just for the sake of changing it." In general, critics praised the gameplay system recognized in previous Fire Emblem games, but noted that the game felt too similar to its GameCube predecessor, with ONM's Chandra Nair commenting that Radiant Dawn has "refused to move forward." Hyper's Yuri Spadeface commends the game for its "deep strategy and for being hard". However, he criticises it for being "unforgiving", noting that it features "permanent death and is not really a Wii game".

Reviewers praised refinements of gameplay aspects present in Path of Radiance, such as the weapon forging system, which ONM thought was simpler to control in Radiant Dawn. Despite this, other changes, such as those to the support system, were not as welcome, with GameSpot commenting that support conversations "have been reduced to mere battlefield chatter." 1UP's Michael Donahoe praised the game's length and range of characters, but stated that the laguz "still aren't very useful." Although Fire Emblem games have been praised for their plot and characterisation in the past, GameSpot described the story as "laughable" and the game's villains as clichéd and "one-dimensional." Conversely, RPGamer lauded the alterations in perspective by use of different protagonists, which Boulette felt "makes the overall story feel so much broader and more expansive in scope."

The game's presentation received a mixed response, with IGN's Mark Bozon lauding the use of FMV and accompanying voice acting, although he commented that these were too infrequent, and that voice acting should have been used for the entirety of the game. The game's music received a positive response, with GameSpy crediting the work of series composer Yuka Tsujiyoko as "Remarkably good." However, multiple reviewers noted that the game's visuals were very similar to its predecessor's, with GameSpot rating them as "little to no improvement graphically" from Path of Radiance. GameSpy noted that the game's visuals "aren't mindblowing," but welcomed Radiant Dawn's interface and camera, stating that "A strategy game should often focus on function before form, but Radiant Dawn nails both."

Read more about this topic:  Fire Emblem: Radiant Dawn

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