Final Fantasy III - Development

Development

Director and story writer Hironobu Sakaguchi, designer Hiromichi Tanaka, character designer Yoshitaka Amano, scenario writer Kenji Terada, and music composer Nobuo Uematsu returned from the two previous Final Fantasy games to contribute to the development of Final Fantasy III. As with the previous two installments of the series, Final Fantasy III was programmed for the Famicom by Nasir Gebelli. It was the last original Final Fantasy title worked on by Gebelli. Midway through the development of the game, Gebelli was forced to return to Sacramento, California from Japan due to an expired work visa. The rest of the development staff followed him to Sacramento with needed materials and equipment and finished production of the game there. The finished game was one of the largest ever released for the Famicom/NES at 512k. Like many console role-playing games of the era, Final Fantasy III is noted for its difficulty.

Square developed and released Final Fantasy III during the same period that Nintendo released its 16-bit Super Famicom console, intended as the successor to the original 8-bit Famicom. Designer Hiromichi Tanaka said that the original game was never released outside of Japan because Square was focused on developing for Nintendo's new console.

Nowadays we know that when you've got a platform like PlayStation, you'll have PlayStation 2 and then PlayStation 3, and where you've got Xbox, you move on to Xbox 360 - you can sort of assume what's going to happen in the future. But back then, that was the first time that we'd seen a new generation of consoles, and it was really difficult to predict what was going to happen. At that time, then, we were working so hard to catch up on the new technology that we didn't have enough manpower to work on an English version of Final Fantasy III.

—Hiromichi Tanaka

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