Final Fantasy Gameplay - Magic

Magic

Like many role-playing games, the titles in the Final Fantasy series feature a system of magic. While the first game in the series had eight levels of spells with one to eight uses per level, later games jettisoned this concept for a common pool of magic points that all spells consume. Magic in the series is generally divided into classes, which are usually organized by color. The actual magic classes vary from game to game, but most games include "White Magic", which is focused primarily on spells that help teammates, and "Black Magic", which is focused on harming enemies. A character who is proficient in White or Black magic is often known as a White Mage or Black Mage, respectively. Other games include other types of mages and spells, such as Geomancers, who can cast spells based on the terrain, Blue Mages who can cast spells that are learned from enemies in battle, and Red Mages who can cast both white and black magic. In most games, the most powerful offensive White Magic spell is "Holy", while the most powerful black magic spell is often "Ultima" (a White Magic in Final Fantasy II), "Meteor", or "Meltdown".

How magic is acquired in the series tends to differ radically from game to game. For example, in Final Fantasy VI, magic is obtained from the remnants of a dead "Esper" called magicite; this also allows for the ability to summon the "Esper" during battle when the magicite is equipped. In Final Fantasy VII, materia works similarly to Final Fantasy VI's magicite, but unlike in Final Fantasy VI where magic learned by a character is permanently at their disposal, magic in Final Fantasy VII is attached to the materia and not the character.

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Famous quotes containing the word magic:

    You never see animals going through the absurd and often horrible fooleries of magic and religion.... Dogs do not ritually urinate in the hope of persuading heaven to do the same and send down rain. Asses do not bray a liturgy to cloudless skies. Nor do cats attempt, by abstinence from cat’s meat, to wheedle the feline spirits into benevolence. Only man behaves with such gratuitous folly. It is the price he has to pay for being intelligent but not, as yet, quite intelligent enough.
    Aldous Huxley (1894–1963)

    Until it is kindled by a spirit as flamingly alive as the one which gave it birth a book is dead to us. Words divested of their magic are but dead hieroglyphs.
    Henry Miller (1891–1980)

    Both magic and religion are based strictly on mythological tradition, and they also both exist in the atmosphere of the miraculous, in a constant revelation of their wonder-working power. They both are surrounded by taboos and observances which mark off their acts from those of the profane world.
    Bronislaw Malinowski (1884–1942)