Final Fantasy Crystal Chronicles - Development

Development

First officially announced at the Jump Festa event in Japan on December 21, 2002, Crystal Chronicles marked the first Final Fantasy game to be released for a Nintendo home system since Final Fantasy VI in 1994. The game was developed by The Game Designers Studio, a shell corporation for Square Enix's Product Development Division-2 established for the purpose of creating games for Nintendo consoles within the limits of an exclusivity deal with Sony. Crystal Chronicles was designed to be more easily accessible than other Final Fantasy games due to its more action oriented gameplay and its user-friendly interface. The game met with some initial confusion as to the nature of the Square Enix and Nintendo project, the departure from standard Final Fantasy gameplay mechanics, and the use of the Game Boy Advance and link cable instead of a GameCube controller for multiplayer play. The game's producer Akitoshi Kawazu explained that using the Game Boy Advance will "introduce different elements of gameplay", as players will have access to information on the GBA screen, and can choose to share it with the other players or keep it to themselves.

Read more about this topic:  Final Fantasy Crystal Chronicles

Famous quotes containing the word development:

    America is a country that seems forever to be toddler or teenager, at those two stages of human development characterized by conflict between autonomy and security.
    Anna Quindlen (b. 1952)

    As long as fathers rule but do not nurture, as long as mothers nurture but do not rule, the conditions favoring the development of father-daughter incest will prevail.
    Judith Lewis Herman (b. 1942)