Fictional Crossovers in Video Games

Fictional Crossovers In Video Games

A gaming crossover occurs when otherwise separated fictional characters, stories, settings, universes, or media in a video game meet and interact with each other. These may exist as a gimmick if two separate games in question are developed by the same company. Otherwise, they may exist as a gag from a rival company.

The following is a list of games in which crossovers appear in either the form of a cameo of any kind, a guest character, or the theme of "crossover" in general in a video game itself:

Read more about Fictional Crossovers In Video Games:  First-party Crossovers, Third-party Crossovers

Famous quotes containing the words video games, fictional, video and/or games:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    One of the proud joys of the man of letters—if that man of letters is an artist—is to feel within himself the power to immortalize at will anything he chooses to immortalize. Insignificant though he may be, he is conscious of possessing a creative divinity. God creates lives; the man of imagination creates fictional lives which may make a profound and as it were more living impression on the world’s memory.
    Edmond De Goncourt (1822–1896)

    These people figured video was the Lord’s preferred means of communicating, the screen itself a kind of perpetually burning bush. “He’s in the de-tails,” Sublett had said once. “You gotta watch for Him close.”
    William Gibson (b. 1948)

    In the past, it seemed to make sense for a sportswriter on sabbatical from the playpen to attend the quadrennial hawgkilling when Presidential candidates are chosen, to observe and report upon politicians at play. After all, national conventions are games of a sort, and sports offers few spectacles richer in low comedy.
    Walter Wellesley (Red)