Felix and The Fruit Monsters - Gameplay

Gameplay

While using the same character as Felix in the Factory, the gameplay bears no relation to that platformer, instead taking the form of a maze game. The game is set out like a typical Pac-Man clone but plays very differently. The maze design is very similar with the four monsters emerging from a central cave and four power cells in the corners but there are no dots in the maze. There are pieces of fruit that float freely around the maze (except for the first level on the BBC Micro version where the fruit is static). The object of the game is to stop the monsters eating all of the fruit until the timer (shown as a bar at the top of the screen) runs out.

As well as moving around the maze, the player can pick up and drop fruit (to move it away from the monsters), drop pools of ether that stop the monsters for a short time (only two pools are allowed on screen at a time) and trigger a magnetic pad that sends all of the monsters back to their cave (which can only be done 3 times per game). Dropping pools, monsters being held in the pools and triggering the pad reduce Felix's energy bar (shown under the monsters' cave). Energy can be replenished by eating one of the power cells.

If a monster runs into a piece of fruit, it pauses while it absorbs the fruit then mutates into a more dangerous monster. If Felix runs into a monster or his energy is fully depleted, a life is lost. If the last piece of fruit is eaten by a monster, it is game over. If there is still fruit left when the timer runs out, the level is complete and a new level begins with increased difficulty as there is more fruit to protect and some of the monsters are already mutated.

The score increases gradually as the time runs down and much more quickly if a monster is being held in a pool. Points are also awarded for picking up a power cell and, on completing a level, a bonus is awarded for the fruit remaining and the amount of energy remaining. An extra life is awarded at 10,000 points.

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