Featuritis - Consequences

Consequences

Occasionally, uncontrolled feature creep can lead to products far beyond the scope of what was originally intended. For example, the video game The Elder Scrolls: Arena was originally intended to be a "medieval style gladiator game", however due to feature creep the game quickly expanded into a large open role-playing game, spawning several sequels. Another example of this is the game Shogun: Total War, which was originally intended to be simply a "B-grade" combat simulation game, but also expanded to produce multiple sequels. Microsoft's Windows Vista was planned to be a minor release between Windows XP and then the codenamed Windows "Blackcomb" (Windows 7), but it turned out to become a major release which took 5 years of development. However, a more common consequence of feature creep is to produce the cancellation of the product, which almost invariably becomes more expensive than was originally intended.

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Famous quotes containing the word consequences:

    Cultivate the habit of thinking ahead, and of anticipating the necessary and immediate consequences of all your actions.... Likewise in your pleasures, ask yourself what such and such an amusement leads to, as it is essential to have an objective in everything you do. Any pastime that contributes nothing to bodily strength or to mental alertness is a totally ridiculous, not to say, idiotic, pleasure.
    Philip Dormer Stanhope, 4th Earl Chesterfield (1694–1773)