FATE (role-playing Game System)

FATE (role-playing Game System)

FATE, Fantastic Adventures in Tabletop Entertainment, is a generic role-playing game system based on the FUDGE gaming system. It has no fixed setting, traits, or genre and is almost entirely customizable. It is designed to offer the least possible obstruction to role-playing by assuming that players do not want to make large amounts of dice rolls.

FATE was written by Fred Hicks and Rob Donoghue. FATE gained a large number of adherents both for its high level of support, which is unusual for a free game, and for the numerous innovative gaming mechanics.

Read more about FATE (role-playing Game System):  Differences Between FUDGE and FATE, FATE OGL Resources, Fate 3rd Edition, RPGs Based On Fate, Awards

Famous quotes containing the words fate and/or game:

    The fate of our times is characterized by rationalization and intellectualization and, above all, by the “disenchantment of the world.” Precisely the ultimate and most sublime values have retreated from public life either into the transcendental realm of mystic life or into the brotherliness of direct and personal human relations. It is not accidental that our greatest art is intimate and not monumental.
    Max Weber (1864–1920)

    One of life’s primal situations; the game of hide and seek. Oh, the delicious thrill of hiding while the others come looking for you, the delicious terror of being discovered, but what panic when, after a long search, the others abandon you! You mustn’t hide too well. You mustn’t be too good at the game. The player must never be bigger than the game itself.
    Jean Baudrillard (b. 1929)