System
The game uses a system where the success of an action is determined by rolling percentile dice under the appropriate skill. Skills are made available through the character's chosen profession.
To increase a skill after character creation, the player spends an experience point to attempt a skill development roll. The player needs to roll percentile dice over their current skill. The higher the skill, the lower the chance of increase.
The combat system uses hit locations, and combat maneuvers. The chance of success is determined by the character's appropriate weapon or shield skill. Characters get one single action in a combat round, which is two seconds long.
Luck Points are used by the players for rerolls, or to avoid death. These provide a safety valve in a deadly combat system where it is very easy to get killed. Combat tends to be quick, since one successful strike usually will take a person down.
Magic is divided into 4 categories and 13 disciplines. Spells are cast by anyone that learns the appropriate skill. Success is determined by making a successful skill roll.
The four categories of magic are Ceremonial Magic, Natural Magic, Extrasensory Magic, and Black Magic.
The 13 disciplines are divided as follows: Ceremonial (Alchymy, Conjuration, Ritualistic, Spiritualism), Natural (Deceiver, Elementalism, Enchantment, Sorcery), Extrasensory (Mysticism, Psychic, Seer, Talismanic), and Black (The Black Arts).
Read more about this topic: Fantasy Imperium
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