Fabled Lands - Planned MMO

Planned MMO

In 1996, the authors decided to use their experience with gamebooks to enter the computer games industry – taking the Fabled Lands series with them. They started work at Eidos Interactive on an MMO. Eidos was sceptical as to whether an MMO could be successful, but was interested to see what might happen, and set the authors up with a team to research the relevant technology. The team's plans for the game were extremely ambitious for the late 90s, as the Fabled Lands MMO was supposed to include an advanced AI that acted as a digital gamesmaster, tailoring the experience for each player.

The game was never released; according to Morris and Thomson, this was caused by their own, over-ambitious designs, colleagues who didn't understand their ideas and the general poor management of game design and development at the time.

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