F1 Games - Dawn of The Home Computer Era

Dawn of The Home Computer Era

The first true Formula One racing simulator was Geoff Crammond's Formula One Grand Prix (F1GP). Previously, most racing games representing Formula One, such as Accolade's Grand Prix Circuit and Electronic Arts' Ferrari Formula One, had been arcade-style games, but F1GP paid more attention to the physics of the cars, in addition to innovative graphics and accurate rendering of the actual racing tracks. The game, released in 1992, was based on the 1991 season. Over the years, the game had sequels Grand Prixs 2, 3, and 4 (based on 1994, 1998, with a 2000 update, and 2001 respectively).

The F1 official license was also held by Ubisoft and later transferred to Electronic Arts, which created seasonal simulations and also F1 Challenge 1999-2002.

A notable place on PC simulation games is held by Papyrus' Grand Prix Legends, which depicted the 1967 Formula One season instead of the then-current season, like all other contemporaries. It recreates in a very accurate way the physics of the car and the feel of driving a real 1967 Formula One racer: for this, even after many years, it is still considered one of the most realistic games ever made. The game still has a vast popularity among video gamers, with many mods and original circuits being produced.

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