History
The first incarnation of EEL was in the form of a simple parser for structured audio definitions, used in the sound engine of the Free/Open Source game Kobo Deluxe, an SDL port of the X11 game XKobo. This was a simple interpreter with very limited flow control, and a syntax that's quite different from that of current versions. This initial branch of EEL was first released in 2002, and is still used in Kobo Deluxe as of version 0.5.1.
In December 2003, EEL was split off into a stand-alone project and subject to a major rewrite, in order to be used for real time scripting in an embedded rheology application. This is where the switch from interpreter to compiler/VM was made, and the actual programming language EEL materialized. The first official release was in January 2005. Since then, EEL has evolved slowly, driven mostly by the personal and professional needs of its author.
Read more about this topic: Extensible Embeddable Language
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