Capture The Flag
Players are split into two teams. Similar to Territory Control, but with the added objective of making it to the enemy team's home aerogate and stealing their flag. The winning team is decided by which side captures the opponent's flag most often, within the 10 minutes of game play. If both teams capture the same amount of flags, then the match ends in a draw. If a player holding a flag is destroyed, the flag is restored when an opponent runs or touches the flag that is standing on the ground; the exception is, an allied player can grab the stranded flag before this happens. It currently has the best credit pay, after last stand level 3.
- Unlike Territory Control, the number of aerogates occupied does not determine the winning team. In other words, if a team's flag is taken, that team loses, even if they occupy the majority of aerogates.
- When a player captures an enemy flag, it appears on the back of their mechanaught for everyone to see, and will increase the EN drain of jumping and boosting, as well as cut their max EN in half. Speed is reduced by 10%.
The goal is to eliminate opponents on the way, while protecting the flag.
Capture the Flag is one of the most entertaining game modes to offer in the game Exteel.
Read more about this topic: Exteel, Modes of Play, Player-vs-player Games
Famous quotes containing the words capture the, capture and/or flag:
“To capture robbers, first capture their leader.”
—Chinese proverb.
“This is no rune nor symbol,
what I mean is it is so simple
yet no trick of the pen or brush
could capture that impression;
what I wanted to indicate was
a new phase, a new distinction of colour.”
—Hilda Doolittle (18861961)
“Swift blazing flag of the regiment,
Eagle with crest of red and gold,
These men were born to drill and die.
Point for them the virtue of slaughter,
Make plain to them the excellence of killing
And a field where a thousand corpses lie.”
—Stephen Crane (18711900)