Exteel - Modes of Play - Player-vs-player Games - Capture The Flag

Capture The Flag

Players are split into two teams. Similar to Territory Control, but with the added objective of making it to the enemy team's home aerogate and stealing their flag. The winning team is decided by which side captures the opponent's flag most often, within the 10 minutes of game play. If both teams capture the same amount of flags, then the match ends in a draw. If a player holding a flag is destroyed, the flag is restored when an opponent runs or touches the flag that is standing on the ground; the exception is, an allied player can grab the stranded flag before this happens. It currently has the best credit pay, after last stand level 3.

Unlike Territory Control, the number of aerogates occupied does not determine the winning team. In other words, if a team's flag is taken, that team loses, even if they occupy the majority of aerogates.
  • When a player captures an enemy flag, it appears on the back of their mechanaught for everyone to see, and will increase the EN drain of jumping and boosting, as well as cut their max EN in half. Speed is reduced by 10%.

The goal is to eliminate opponents on the way, while protecting the flag.

Capture the Flag is one of the most entertaining game modes to offer in the game Exteel.

Read more about this topic:  Exteel, Modes of Play, Player-vs-player Games

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    Because the young child feels with such intensity, he experiences sorrows that seem inconsolable and losses that feel unbearable. A precious toy gets broken or a good-bye cannot be endured. When this happens, words like “sad” or “disappointed” seem a travesty because they cannot possibly capture the enormity of the child’s loss. He needs a loving adult presence to support him in his pain but he does not want to be talked out of it.
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