Exteel - Gameplay

Gameplay

Players start off with a free, cheap Mechanaught. Credits are used to purchase new parts, weapons, and skills, or secondary items such as repair points or paint and acquired through the various game modes. Some parts can only be purchased with real money via the NCcoin micropayment system. Most items in the game can be purchased using credits or NCcoins. Most items in the game can be bought for a time-limit or, for a higher price, a level of durability. If the time limit or the durability points of the item run out, then the item is lost and must be repurchased or the item must be repaired, respectively.

Durability is based on the time that a player spends in game, whereas time-limit is based on the length of time after an item is purchased, regardless of whether or not a player actively plays the game. The rate at which durability of items is lost is dependent on the price of the item, with cheaper items losing durability at a slower rate than more expensive items. For all items, the time-limit is 7 or 30 days, depending on the item. Durability of items can be restored by using repair points, which can be purchased with credits. Repair points are the only items in the game that do not have durability or a time-limit, and the player keeps the repair points until they are used.

Mechanaught performance is based on multiple factors that attribute to its stats. Heavy-class mechs often have more HP, EN, and SP—stats, improving its resilience in battle, but tend to be slower and easier to hit. Light-class mechs are the opposite, favoring speed and agility. Standard-class lingers in the middle. Parts from each class can be mixed and matched when building a Mechanaught. Weapons contribute less to your overall stats but carry stats of their own, regarding their performance. Some weapons are held with two hands, others can be mounted in each hand. Any weapon will produce a given amount of heat when fired, ultimately overheating the weapon until a cooldown period has elapsed. At this point, a player may switch to a secondary set of weapons, or wait for the weapons to cool down to be used again.

Skills may be purchased to add another form of attack. With their own cooldown rate, skills may only be used when there is enough SP accrued in a given battle.

Combat and its objectives are determined by the game mode the player chooses. Points are scored based on number of kills, contrasted to number of deaths, number of Aerogates currently in possession, number of flags captured, or ability to defend base towers. The team with the highest point total, or with their towers still standing, wins.

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