Development
E.V.O. was developed by Almanic Corporation in early 1992 under the Japanese title 46 Okunen Monogatari ~Harukanaru Eden e~ (literally, "4.6 Billion Year Story: To Distant Eden") and was headed by project director Takashi Yoneda, who had designed Quintet's Actraiser three years prior. The title was largely based on the company's earlier role-playing game 46 Okunen Monogatari ~The Shinka Ron~ (literally, "4.6 Billion Year Story: The Theory of Evolution"), released for the NEC PC-9801 home computer in 1990, and carries over much of the game's theme, designs and story. Although the design staff had opted to give a fantastic rather than scientific representation of evolutionary theories and planet development, the crew was assisted by teachers from local schools to provide information on geology and biology to the programmers. While some of the game's designers were similar to that of the original PC-9801 title, much of the staff for the Super Nintendo Entertainment System version was made up of a younger, less experienced crew, which Yoneda stated made things "interesting" during development.
The North American version was translated and marketed by Enix America Corporation. While originally planned for a March 1993 release, the game was beset by last-minute delays for several months until the following June. The company would later hold a promotional contest where players could send in photographs of their favorite customized creatures for a chance to win a free Enix game.
Read more about this topic: E.V.O.: Search For Eden
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