Everything1 - Rewards

Rewards

The administrators loosely based E2's incentive system on a dual currency system borrowed from many role-playing games. Users may earn experience points ("XP"), which count strictly toward level progress, or convertible currency ("GP"), which may be used to purchase lesser, temporary privileges. Every time a user creates a writeup, he or she earns five XP. Users with at least ten contributed writeups and 500 experience points can vote (up or down) on a writeup. A positive vote grants the writeup's author one experience point while also having a roughly ⅓ chance of giving one GP to the voter. After voting on a writeup, a noder can see the writeup's "reputation," or number of positive and negative votes (staff do not need to vote in order to see a writeup's reputation). The site's editors may remove writeups that do not meet editorial standards from public view. Authors have the ability to withdraw their own writeups. In both cases the removed writeup is sent to its author's personal "drafts" space, where it may be prepared for re-submission or deleted. The only effect writeup deletion has on the author's account is that the five XP granted for creating the writeup is removed. Writeups deleted before March 2011 are visible to the author on a legacy page called "Node Heaven"; newer or more recently removed items become drafts.

New levels are attained by reaching a predefined, but arbitrary total of XP and writeups, which are given in the FAQ. The system grants special powers at certain experience levels, such as "cool", which rewards the author with 20 XP and sends the writeup to the "cool user picks" column on the front page; the ability to create basic chat rooms on the site; space for uploading a picture to a user's "homenode"; and the ability to hide one's self in the list of logged-in users.

Website views used to be tracked, but due to a glitch this ability was removed. The glitch looped the view counter and crashed the site on more than one occasion.

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Famous quotes containing the word rewards:

    Perhaps a modern society can remain stable only by eliminating adolescence, by giving its young, from the age of ten, the skills, responsibilities, and rewards of grownups, and opportunities for action in all spheres of life. Adolescence should be a time of useful action, while book learning and scholarship should be a preoccupation of adults.
    Eric Hoffer (1902–1983)

    Youth enters the world with very happy prejudices in her own favour. She imagines herself not only certain of accomplishing every adventure, but of obtaining those rewards which the accomplishment may deserve. She is not easily persuaded to believe that the force of merit can be resisted by obstinacy and avarice, or its lustre darkened by envy and malignity.
    Samuel Johnson (1709–1784)

    No one ever promised me it would be easy and it’s not. But I also get many rewards from seeing my children grow, make strong decisions for themselves, and set out on their own as independent, strong, likeable human beings. And I like who I am becoming, too. Having teenagers has made me more human, more flexible, more humble, more questioning—and, finally it’s given me a better sense of humor!
    —Anonymous Father. Ourselves and Our Children, by Boston Women’s Health Book Collective, ch. 4 (1978)