EverQuest - Gameplay - Classes

Classes

The fourteen classes of the original 1999 version of EverQuest were later expanded to include the Beastlord and Berserker classes with the Shadows of Luclin (2001) and Gates of Discord (2004) expansions, respectively. The classes can be categorized based on similar characteristics that allow them to play certain types of roles within the game when grouped with others.

There are three classes which categorize as tanks. Members of this group have a high number of hitpoints for their level, and may wear heavy armor. They have the ability to taunt enemies into focusing on them, rather than other party members who may be more susceptible to damage and death.

The five damage-dealing classes are able to deal high corporeal damage to opponents. Within the game, these classes are often referred to as 'DPS', which stands for damage per second. There isn't a definitive 'best DPS' class, as damage dealt will depend on numerous factors which vary from one encounter to another (such as the enemy's armor, its positioning, and its magic resistance).

Caster classes have the lowest hit points per level and can only wear the lightest of armors. The three casters draw their power from an internal pool of mana, which takes some time to regenerate and thus demands judicious and efficient use of spells. All caster classes have the ability to 'Research', an activity where all players can make spells for use by other players. These are made using assortments of different pieces of quest material found in the game.

Crowd control/utility classes share the ability to keep multiple enemies from attacking the party and have the ability to increase party members' ability to regenerate mana. Two classes fall into this category.

Priest, or healer, classes have medium level of hit points per level and have access to healing and "buff" spells. This category has three classes.

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