Eve Online - Development

Development

System requirements
Minimum Recommended
Windows
Operating system Windows XP, Windows Vista or Windows 7
CPU Intel Pentium or AMD @ 1.5 GHz with SSE2 support Intel Pentium or AMD dual core @ 2 Ghz or greater which supports SSE2
Memory 1 GB XP / 1.5GB Vista and Windows 7 2 GB
Hard drive space 20 GB of free space
Graphics hardware ATI X1600 or NVIDIA GeForce 7300 GT or higher graphics card with 128 MB of Video RAM which supports Shader Model 3 (older graphics cards such as the Nvidia 6000 series may work but is not officially supported) ATi Radeon 5750 or NVIDIA GeForce GTX 460
Sound hardware Audio hardware must be Direct Sound-compatible
Network Broadband Internet connection
Macintosh
Operating system Mac OS X 10.5.6 or later
CPU Intel Core 2 Duo with at least 2.0 GHz speed Intel Core i Series with at least 2.0 GHz speed
Memory 2 GB 4 GB
Hard drive space 20 GB of free space
Graphics hardware ATI HD2400, Nvidia 9400GT, or Intel HD 3000 or higher with at least 256 MB VRAM and supports Shader Model 3. (Macs with the ATI X1600 or ATI X1900 graphics chipset are not supported, but may be able to still run the game by disabling the "Load Station Environment" option. ) ATI 4870, Nvidia 8800GT or higher with at least 512 MB VRAM
Network Broadband Internet connection

According to the developers Eve Online evolved from the classic computer game Elite, which itself was based on concepts from the science-fiction role-playing game Traveller. Eve combined concepts from Elite with the multi player chat and player-versus-player aspects of Ultima Online. Elite had four single-player aspects of missions, mining, trade routes and combat with random hostile NPC's all of which are aspects of the first incarnations of Eve Online.

One of the original developers of Elite, David Braben, believes Eve Online is a reimplementation of the 1980s game, not its true successor. Some of the developers (John Cameron, James Cassidy, Joe Chaney) also believe that this game creates a world where players can become someone else only possible in their imaginations.

Both the server and the client software for Eve Online are developed in Stackless Python, a variant of the Python programming language. Stackless Python allows a relatively large number of players to perform tasks without the overhead of using the call stack used in the standard Python distribution. This frees the game developers from performing some routine work and allows them to apply changes to the game universe without resetting the server. However, the Eve cluster is taken offline daily for database and server maintenance.

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