Development
Eternity's Child was initially developed for Xbox Live Arcade, and was one of the first games to be made with the XNA toolset. On September 9, 2007, it was revealed that it was changed to a retail Nintendo DS game as well as a downloadable WiiWare game. However, Bernard later confirmed that the Nintendo DS version has been canceled, while also announcing that the game will come to PCs via Steam. Bernard is also considering releasing the game on the PlayStation 3 through the PlayStation Store, though he insists the WiiWare version will still be the best iteration of the game because of the platform specific controls.
Because of the move to the Wii, the gameplay style of the XNA version has been changed in favor of one that takes advantage of the Wii Remote. Alten8 are porting the original code, and adapting the game to Nintendo's standards for the Wii version, and hope that previous errors can be resolved. However, Bernard stated on his blog in February 2009 that he was "not happy at all that it's still not out on Wiiware" and that Alten8 were "taking the whole team for idiots."
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