Episodic Video Games

Episodic Video Games

An episodic video game is a video game of a shorter length that is commercially released as an installment to a continuous and larger series. Episodic games differ from conventional video games in that they often contain less content but are developed on a more frequent basis.

Such a series may or may not have continuity, but will always share settings, characters, and/or themes. Episodic production in this manner has become increasingly popular among video game developers since the advent of low-cost digital distribution systems, which can immensely reduce their distribution overhead and make episodes financially viable. Alternatively, it can be used to describe the narrative of the game. Examples of episodic video games include Alan Wake, Grand Theft Auto: Episodes from Liberty City, and Star Trek Online.

Read more about Episodic Video GamesDefinition, Advantages, Disadvantages, Single-player Episodic Gaming, Massively Multiplayer Online Gaming

Other articles related to "video, episodic video games, episodic, games":

AOL
... Founded in 1983 as Control Video Corporation, AOL has franchised its services to companies in several nations around the world or set up international versions of its services. 2012, AOL took several steps to expand its ability to generate revenue through online video advertising ... April 16, 2012, AOL announced that it would offer gross rating point (GRP) guarantee for online video, guaranteeing audience delivery for online video advertising campaigns ...
1987 Grammy Awards - Award Winners - Music Video
... Best Music Video, Short Form Dire Straits for "Dire Straits - Brothers in Arms" Best Music Video, Long Form Michael Apted (video director) Sting for ...
KIM-1 - Video Display
... The designer of the TV Typewriter, Don Lancaster, developed a low cost video display for the KIM-1 ... do color and simple graphics in The Cheap Video Cookbook ...
QuickCam
... QuickCam is a line of webcam video camera products by Logitech ... Video conferencing via computers already existed at the time, and client-server based video conferencing software such as CU-SeeMe was gaining popularity. 16 shades of gray at a resolution of 320×240 pixels, and could record video at about 15 frames per second it cost $100 ...
Episodic Video Games - Massively Multiplayer Online Gaming
... Since episodic gaming is mostly driven through linear storytelling, outside of story-driven single player games, it is mostly found in MMOGs ... Much as they worked for offline games, expansion packs have often been sold to increase available content to MMOG players by adding additional worlds to explore and additional gameplay ... to the traditional expansion pack, as in the Asheron's Call franchise, where episodic content was downloaded without an additional fee (to the standing subscription price) ...

Famous quotes containing the words video games, games and/or video:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    In the past, it seemed to make sense for a sportswriter on sabbatical from the playpen to attend the quadrennial hawgkilling when Presidential candidates are chosen, to observe and report upon politicians at play. After all, national conventions are games of a sort, and sports offers few spectacles richer in low comedy.
    Walter Wellesley (Red)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)