Empires: Dawn of The Modern World - Development

Development

Empires: Dawn of the Modern World was developed from 2002 to 2003 by the now-defunct Stainless Steel Studios. The game is based on an upgraded version of the Titan game engine used in the company's previous title, Empire Earth. In an interview with GameSpot regarding development, Rick Goodman stated, "In my opinion, the development community should spend more time with consumers ... we need to do a better job answering the question, 'What do gamers want?'". Utilizing survey results, the studio focused on gameplay, balance, and innovation.

At E3 2003, Stainless Steel highlighted differences among the game's civilizations, which were created from a civilization tree, a chart of every civilization in Empire Earth. Jon Alenson, the lead designer, said in an interview that a civilization tree is "like a bed of snakes, where the biggest fattest snake represents the biggest strongest civilization." Stainless Steel diversified and balanced the most requested civilizations on their forums by using diagrams, unit families, tactical simulations, and strategy tests. To complement the updated civilizations, the studio revised much of the technology from Empire Earth.

The game became available on Steam on August 30, 2007.

Read more about this topic:  Empires: Dawn Of The Modern World

Famous quotes containing the word development:

    The Cairo conference ... is about a complicated web of education and employment, consumption and poverty, development and health care. It is also about whether governments will follow where women have so clearly led them, toward safe, simple and reliable choices in family planning. While Cairo crackles with conflict, in the homes of the world the orthodoxies have been duly heard, and roundly ignored.
    Anna Quindlen (b. 1952)

    I can see ... only one safe rule for the historian: that he should recognize in the development of human destinies the play of the contingent and the unforeseen.
    —H.A.L. (Herbert Albert Laurens)

    For decades child development experts have erroneously directed parents to sing with one voice, a unison chorus of values, politics, disciplinary and loving styles. But duets have greater harmonic possibilities and are more interesting to listen to, so long as cacophony or dissonance remains at acceptable levels.
    Kyle D. Pruett (20th century)