The Challenge of Defining A Generally Usable Emotion Markup Language
Any attempt to standardize the description of emotions using a finite set of fixed descriptors is doomed to failure, as there is no consensus on the number of relevant emotions, on the names that should be given to them or how else best to describe them. For example, the difference between ":)" and "(:" is small, but using a standardized markup it would make one invalid. Even more basically, the list of emotion-related states that should be distinguished varies depending on the application domain and the aspect of emotions to be focused. Basically, the vocabulary needed depends on the context of use.
On the other hand, the basic structure of concepts is less controversial: it is generally agreed that emotions involve triggers, appraisals, feelings, expressive behavior including physiological changes, and action tendencies; emotions in their entirety can be described in terms of categories or a small number of dimensions; emotions have an intensity, and so on. For details, see the Scientific Descriptions of Emotions in the Final Report of the Emotion Incubator Group.
Given this lack of agreement on descriptors in the field, the only practical way of defining an emotion markup language is the definition of possible structural elements and to allow users to "plug in" vocabularies that they consider appropriate for their work.
An additional challenge lies in the aim to provide a markup language that is generally usable. The requirements that arise from different use cases are rather different. Whereas manual annotation tends to require all the fine-grained distinctions considered in the scientific literature, automatic recognition systems can usually distinguish only a very small number of different states and affective avatars need yet another level of detail for expressing emotions in an appropriate way.
For the reasons outlined here, it is clear that there is an inevitable tension between flexibility and interoperability, which need to be weighed in the formulation of an EmotionML. The guiding principle in the following specification has been to provide a choice only where it is needed, and to propose reasonable default options for every choice.
Read more about this topic: Emotion Markup Language
Famous quotes containing the words challenge, defining, generally, usable, emotion and/or language:
“...Womens Studies can amount simply to compensatory history; too often they fail to challenge the intellectual and political structures that must be challenged if women as a group are ever to come into collective, nonexclusionary freedom.”
—Adrienne Rich (b. 1929)
“Art, if one employs this term in the broad sense that includes poetry within its realm, is an art of creation laden with ideals, located at the very core of the life of a people, defining the spiritual and moral shape of that life.”
—Ivan Sergeevich Turgenev (18181883)
“Lovers may beand indeed generally areenemies, but they never can be friends, because there must always be a spice of jealousy and a something of Self in all their speculations.”
—George Gordon Noel Byron (17881824)
“It is written in the Book of Usable Minutes
That all things have their center in their dying....”
—John Ashbery (b. 1927)
“In contrast to the flux and muddle of life, art is clarity and enduring presence. In the stream of life, few things are perceived clearly because few things stay put. Every mood or emotion is mixed or diluted by contrary and extraneous elements. The clarity of artthe precise evocation of mood in the novel, or of summer twilight in a paintingis like waking to a bright landscape after a long fitful slumber, or the fragrance of chicken soup after a week of head cold.”
—Yi-Fu Tuan (b. 1930)
“This Light inspires, and plays upon
The nose of Saint like Bag-pipe drone,
And speaks through hollow empty Soul,
As through a Trunk, or whispring hole,
Such language as no mortal Ear
But spiritual Eve-droppers can hear.”
—Samuel Butler (16121680)