Emil Chronicle Online - Gameplay - Possession System

Possession System

The Possession System allows players to "possess" an equipment of either their own or that belonging to another player. One can possess the upper armor, the chest accessory, left or right hand equipment.

When in possession state, the possessing player will receive experience equivalent to a percentage of the experience the possessed player receive from monster kills. Also, the possessing player will not be able to interact with NPCs and certain skills may be unusable. The possessing player will experience a recovery rate similar to that of towns, but on the other hand, skills used by the possessing player will cost twice their usual casting cost. The possessed player will not be able to turn into any Marionette so as long s/he dons a possessed equipment.

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