Elite (video Game) - Sequels

Sequels

A pseudo-sequel, Elite Plus, was released for DOS in 1991. Whereas the original Elite for the PC used CGA graphics, Elite Plus was upgraded to take advantage of EGA, VGA and MCGA. It was coded entirely in assembly language by Chris Sawyer, who later wrote RollerCoaster Tycoon. Elite Plus had a ninth galaxy and a new title, "Archangel", for the player to earn. Archangel is reached by undertaking a special mission to destroy a space station in a system invaded by the Thargoids. The player's reward for completing the mission is to receive the title Archangel and obtain a device that is capable of emulating anti-ECM broadcasts. The ninth galaxy can only be reached by hyperspacing into Witch Space. Elite Plus was published by Microplay.

A variant of the original BBC Micro Elite with many extra features, originally titled Elite III but now known as Elite A to minimize confusion, was created by Angus Duggan in the late 1980s by disassembling and modifying the 6502 code from the commercial release. It includes many more ship types, more ship types flyable by the player (who begins in the less capable Adder), cargo delivery missions, some extra equipment items and numerous gameplay improvements. Elite A was released publicly in 1997. Like the original game, it can be downloaded free from Ian Bell's web site and played under emulation.

Two official true sequels were created: Frontier: Elite II (1993) and Frontier: First Encounters (1995), both produced by Braben's company Frontier Developments. Bell had limited involvement in the first sequel, and was not involved in the production of the second. Both games were a considerable advance on the original Elite, with filled 3D graphics, missions and a complex economy. This time, the player was not confined to orbit but could land on and explore or mine planets. The number of flyable ships was greatly increased, and a new political backstory was introduced enabling the player to gain ranks in competing interstellar empires. The games appeared on the Commodore Amiga, Atari ST and IBM PC.

Both games were, however, significantly flawed in a number of respects. Both games had many bugs, First Encounters in particular, due apparently to being published in an incomplete state, and First Encounters had to be extensively patched; this became the subject of a three-year lawsuit between the publisher — GameTek — and Braben.

The sequels employed a realistic flight model based on Newtonian mechanics rather than the original arcade-style engine. While this was more realistic, many players also found it frustratingly difficult, particularly in combat. Most space trading games since Elite have stuck to an arcade-style flight model, in which the ships behave as though they are flying in an atmosphere.

A new sequel, Elite 4, has been in a lengthy development phase since 1998, and as of 2011, is on hold. It is not currently scheduled for release, with Braben stating that it is still on the drawing board.

On 6th November 2012 Frontier announced a new Elite sequel called Elite: Dangerous which is being funded as a Kickstarter project

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