Elf (Middle-earth) - Adaptations

Adaptations

The 1979 Rankin Bass animated version of The Hobbit, with character designs by Lester Abrams, features Wood Elves as green-skinned warriors with slightly Austrian-German accents. High Elves are shown with pointed ears and beards.

In Peter Jackson's Lord of the Rings film series (2001–2003), all of the elves (including Wood Elves) are portrayed as fair, graceful, and wise beings with supernatural abilities like enhanced eyesight. While they facially resemble humans, they transcend beauty, with much longer and finer hair and an apparent inner glow. They also have pointed ears and no facial hair.

In Middle-earth Role Playing (Iron Crown Enterprises, 1986), three tribes of elves are presented as player character race options, the Silvan, Sindar and Noldor – each receiving statistic bonuses (ranging from 5 to 15) to all attributes apart from Strength, with the Noldor receiving the highest accumulative bonuses of any racial type in the game. All three tribes are statistically immune to disease (+100% chance of resistance), and must be given "Presence" as the highest randomly generated statistic. Elven characters also receive significant skill bonuses with missile weapons (such as a bow and arrow) and stealth skills (such as hiding).

All three elven tribes (Silvan, Noldor, Sindar) depicted in Lord of the Rings Roleplaying Game (Decipher, Inc., 2001) have varying (one or two points) statistic bonuses to Bearing, Perception and Nimbleness, with the Noldor also receiving a bonus to Wits and the Sindar to Vitality, giving both of these the highest accumulative bonuses available to Player Characters. The system of skills, feats and flaws further outlines racial and cultural characteristics, bonuses being given to the Noldor in Lore and "Resisting the Shadow", to the Silvan elves for various wood-craft skills, and the Sindar to musical performance. All elves have the ability to enchant objects, and receive bonuses in any test regarding magic.

In The Lord of the Rings Strategy Battle Game (Games Workshop, 2001), Elves have similar statistics to similarly armed Men, except for much higher scores for their Fighting and Courage attributes. On average, Elven wargear (armour and weapons) give twice the advantage of weapons made by Men.

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