Elemental (Dungeons & Dragons) - Description

Description

The most common type of creature on the elemental planes are the elementals themselves, followed by other creatures of the elemental type. Elementals of air, earth, fire, and water are incarnations of the elements that compose existence, and are as wild and dangerous as the forces that birthed them.

Elementals come in the following categories: Small, Medium, Large, Huge, Greater, Elder, Monolith, and Primal.

Elementals almost always have the extraplanar subtype.

All elementals have darkvision out to 60 feet. Elementals have immunity to poison, sleep effects, paralysis, and stunning. They are also not subject to critical hits or flanking, due to their unique physiology.

Elementals are often ruled by powerful, singular beings called archomentals. These entities fall into two groups, the Elemental Princes of Evil (Cryonax, Imix, Ogrémoch, Olhydra, Yan-C-Bin), and the Elemental Princes of Good (Ben-hadar, Chan, Sunnis, Zaaman Rul).

Elementals play a unique role in the Dark Sun setting. They are called 'elemental powers' and worshipped by some of the residents of the world of Athas. Athasian clerics forge pacts with one element or paraelement; and from that moment their spells are powered by the spirits of that element. An Athasian cleric who is gifted with well-developed psionic abilities can turn into an elemental being when he reaches the 20th level. This transformation is, at first, temporary; but as the character advances through the levels, it becomes permanent.

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