Electronic Sports - Prize Money and Sponsorship in Professional Electronic Sports

Prize Money and Sponsorship in Professional Electronic Sports

There are a number of titles that support a professional gaming scene. Sometimes game developers will use e-sports as a marketing outlet for their games, providing prize money for competition directly. In other cases, sponsorship extends well beyond the developers of the game in question. This commonly includes tech companies and companies selling computer hardware or energy drinks. For some games, total prize money can amount to millions of dollars a year. Popular tournaments include those run by the World Cyber Games, the World e-Sports Games, and the Electronic Sports World Cup.

Besides direct prize money earnings, players may also receive money through direct sponsorship of themselves or their team. A team sponsorship usually includes travel expenses and sometimes free hardware specific to that company. Although sponsorships have evolved over the years, the first all inclusive team sponsorship was given to Team Abuse in June 2000. Team Abuse was a well-respected Quake II team led by Doug 'Citizen' Suttles and a gamut of talented players . Upon their hosting of a grass roots event called Lansanity in Portland, OR, Team Abuse was offered a complete sponsorship, setting precedents for many gamers to come. The Speakeasy sponsorship included a fully leased gaming studio in Lake Oswego, OR, with a Speakeasy.net T1 connection. Additionally Team Abuse was sent to many CPL events, Quake Invitational League events, hosted Lansanity 2, and also found itself sending Marc 'pureluck' Naujock to the XSI Invitational in London as part of the Top 10 USA players vs the Top 10 European players tournament. Speakeasy paved the way for fully immersive corporate marketing sponsorship for professional gaming by applying merchandising, PR, grass root events, and a serious interest in the gaming community.

Read more about this topic:  Electronic Sports

Famous quotes containing the words prize, money, professional, electronic and/or sports:

    It is impossible to think of Howard Hughes without seeing the apparently bottomless gulf between what we say we want and what we do want, between what we officially admire and secretly desire, between, in the largest sense, the people we marry and the people we love. In a nation which increasingly appears to prize social virtues, Howard Hughes remains not merely antisocial but grandly, brilliantly, surpassingly, asocial. He is the last private man, the dream we no longer admit.
    Joan Didion (b. 1934)

    Absolutely speaking, the more money, the less virtue; for money comes between a man and his objects, and obtains them for him; and it was certainly no great virtue to obtain it.
    Henry David Thoreau (1817–1862)

    I hate the whole race.... There is no believing a word they say—your professional poets, I mean—there never existed a more worthless set than Byron and his friends for example.
    Arthur Wellesley, 1st Duke Wellington (1769–1852)

    The car as we know it is on the way out. To a large extent, I deplore its passing, for as a basically old- fashioned machine, it enshrines a basically old-fashioned idea: freedom. In terms of pollution, noise and human life, the price of that freedom may be high, but perhaps the car, by the very muddle and confusion it causes, may be holding back the remorseless spread of the regimented, electronic society.
    —J.G. (James Graham)

    It was so hard to pry this door open, and if I mess up I know the people behind me are going to have it that much harder. Because then there’s living proof. They can sit around and say, “See? It doesn’t work.” I don’t want to be their living proof.
    Gayle Gardner, U.S. sports reporter. As quoted in Sports Illustrated, p. 87 (June 17, 1991)